
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 40 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
4
5:57
5:33
13%
2
3
2
6:26
6:12
8%
3
2
2
11:22
11:18
5%
4
2
2
8:16
6:37
5%
5
2
2
24:52
6:27
5%
6
2
2
8:57
6:27
5%
7
2
2
5:51
5:12
5%
8
1
1
7:45
7:45
3%
9
1
1
27:34
27:34
3%
10
1
1
6:05
6:05
3%
A comp is the class set of a run's roster, order-free. 29 distinct comps across 40 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+42%
+35%
+13%
+13%
+11%
+3%
−29%
−41%
11 of 39 timed runs are in the fast quartile (≤ 6:27). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
4
5:57
5:33
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 40 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.