
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 2.1K runs#
Comp
Clears
Parties
Median
Best
Share
1
44
25
6:17
2:33
2%
2
40
14
3:32
2:40
2%
3
39
18
3:55
2:15
2%
4
38
18
3:26
2:39
2%
5
37
14
3:14
2:25
2%
6
36
21
5:57
2:49
2%
7
34
20
3:27
2:36
2%
8
34
15
3:18
2:32
2%
9
32
17
3:31
2:28
2%
10
31
10
3:44
2:22
2%
A comp is the class set of a run's roster, order-free. 217 distinct comps across 2.1K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+19%
+11%
+7%
+4%
−2%
−4%
−4%
−9%
−14%
503 of 2.0K timed runs are in the fast quartile (≤ 3:10). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
13
3
2:50
2:39
14
6
2:54
2:36
9
4
2:55
2:40
6
3
2:57
2:27
17
6
3:01
2:30
10
7
3:03
2:44
6
3
3:03
2:42
18
6
3:03
2:45
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 2.1K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.