
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 744 runs#
Comp
Clears
Parties
Median
Best
Share
1
21
6
3:21
2:58
3%
2
20
4
2:58
2:40
3%
3
19
6
3:13
2:39
3%
4
18
7
3:23
2:15
2%
5
16
3
3:33
3:00
2%
6
15
7
3:24
2:36
2%
7
14
5
3:22
2:40
2%
8
14
3
3:01
2:30
2%
9
14
4
3:07
2:26
2%
10
14
3
3:41
3:20
2%
A comp is the class set of a run's roster, order-free. 141 distinct comps across 744 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+23%
+13%
+9%
+4%
+0%
−5%
−11%
−19%
−27%
185 of 733 timed runs are in the fast quartile (≤ 3:00). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
2:46
2:37
5
3
2:46
2:43
7
3
2:49
2:44
10
6
2:52
2:23
12
3
2:52
2:36
10
4
2:52
2:33
10
4
2:54
2:43
12
5
2:55
2:39
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 744 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.