
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 315 runs#
Comp
Clears
Parties
Median
Best
Share
1
27
11
6:34
5:30
9%
2
18
4
6:22
5:40
6%
3
13
6
6:13
5:27
4%
4
13
7
8:30
5:40
4%
5
13
5
8:34
5:48
4%
6
11
4
9:47
6:12
3%
7
11
6
8:57
6:25
3%
8
10
3
6:27
6:11
3%
9
9
5
6:38
6:11
3%
10
8
4
6:47
5:43
3%
A comp is the class set of a run's roster, order-free. 84 distinct comps across 315 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+32%
+27%
+2%
+1%
−0%
−6%
−16%
−30%
−60%
79 of 306 timed runs are in the fast quartile (≤ 6:11). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
5
5:47
5:01
7
5
5:47
4:48
13
6
6:13
5:27
18
4
6:22
5:40
10
3
6:27
6:11
26
11
6:34
5:30
7
5
6:35
5:55
9
5
6:38
6:11
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 315 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.