
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 186 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
6
3:55
3:02
3%
2
5
5
3:29
3:09
3%
3
5
4
5:11
4:06
3%
4
4
4
3:24
2:48
2%
5
4
4
3:22
2:56
2%
6
4
4
3:37
2:39
2%
7
4
4
3:52
3:20
2%
8
3
3
3:50
2:13
2%
9
3
3
2:57
2:48
2%
10
3
3
4:09
3:59
2%
A comp is the class set of a run's roster, order-free. 108 distinct comps across 186 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+18%
+15%
+11%
+6%
−3%
−5%
−8%
−17%
−43%
50 of 181 timed runs are in the fast quartile (≤ 3:20). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
3:29
3:09
5
6
3:55
3:02
5
4
5:11
4:06
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 186 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.