Void - Towering Ruin

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 12 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeWind KnightVerdant OracleShield Knight
1
1
3:30
3:30
2
StormbladeFrost MageFrost MageVerdant OracleShield Knight
1
1
4:52
4:52
3
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
—
—
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
4:16
4:16
5
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
7:03
7:03
6
StormbladeWind KnightMarksmanShield KnightBeat Performer
1
1
3:17
3:17
7
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
4:52
4:52
8
StormbladeHeavy GuardianMarksmanMarksmanBeat Performer
1
1
7:35
7:35
9
Frost MageVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
15:29
15:29
10
Twin StrikerTwin StrikerWind KnightShield KnightBeat Performer
1
1
3:20
3:20

A comp is the class set of a run's roster, order-free. 12 distinct comps across 12 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 11.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 12 runs
Healers brought
1 healer
83%
2 healers
17%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.