Void - Towering Ruin

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 9 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
2
2
9:47
9:16
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
33:13
15:56
3
StormbladeTwin StrikerShield KnightBeat PerformerBeat Performer
1
1
19:04
19:04
4
Twin StrikerWind KnightShield KnightBeat PerformerBeat Performer
1
1
1:00:58
1:00:58
5
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
10:16
10:16
6
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
10:55
10:55
7
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
29:46
29:46

A comp is the class set of a run's roster, order-free. 7 distinct comps across 9 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 9.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 9 runs
Healers brought
1 healer
22%
2 healers
78%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.