
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 55 runs#
Comp
Clears
Parties
Median
Best
Share
1
4
4
11:10
8:21
7%
2
3
2
10:59
10:49
5%
3
3
3
13:58
12:54
5%
4
3
2
23:31
11:24
5%
5
3
2
30:47
9:45
5%
6
3
2
51:30
35:50
5%
7
2
1
13:39
13:14
4%
8
2
2
34:56
10:51
4%
9
2
1
30:30
12:54
4%
10
2
2
11:34
9:31
4%
A comp is the class set of a run's roster, order-free. 33 distinct comps across 55 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+33%
+14%
+14%
+2%
+0%
−3%
−10%
−20%
−29%
13 of 52 timed runs are in the fast quartile (≤ 10:45). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 4.
Role mix
what parties actually bring · 55 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.