
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 46 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
4
5:57
5:33
11%
2
3
3
9:55
6:37
7%
3
3
3
8:14
6:27
7%
4
3
2
6:26
6:12
7%
5
2
2
11:22
11:18
4%
6
2
2
8:57
6:27
4%
7
2
2
5:51
5:12
4%
8
2
2
9:13
9:04
4%
9
1
1
7:45
7:45
2%
10
1
1
27:34
27:34
2%
A comp is the class set of a run's roster, order-free. 32 distinct comps across 46 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+35%
+30%
+28%
+20%
−1%
−9%
−19%
−34%
13 of 45 timed runs are in the fast quartile (≤ 6:29). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
4
5:57
5:33
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 46 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.