
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 53 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
3
7:04
6:12
6%
2
3
3
9:26
7:31
6%
3
3
3
7:05
6:59
6%
4
2
2
9:06
6:50
4%
5
2
2
6:59
6:40
4%
6
2
2
16:10
9:29
4%
7
2
2
10:58
10:26
4%
8
2
2
12:03
11:10
4%
9
2
2
7:36
6:09
4%
10
2
2
8:25
6:55
4%
A comp is the class set of a run's roster, order-free. 40 distinct comps across 53 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+9%
+7%
+0%
+0%
−3%
−5%
−5%
−24%
−100%
13 of 52 timed runs are in the fast quartile (≤ 7:05). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 53 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.