
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 20 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
5:45
5:38
10%
2
2
2
13:25
12:40
10%
3
1
1
4:48
4:48
5%
4
1
1
11:41
11:41
5%
5
1
1
3:44
3:44
5%
6
1
1
4:49
4:49
5%
7
1
1
5:53
5:53
5%
8
1
1
8:42
8:42
5%
9
1
1
4:45
4:45
5%
10
1
1
5:31
5:31
5%
A comp is the class set of a run's roster, order-free. 18 distinct comps across 20 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+50%
+33%
+20%
−8%
−20%
−20%
−43%
−56%
5 of 20 timed runs are in the fast quartile (≤ 5:00). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 20 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.