Void - Towering Ruin

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 20 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightVerdant OracleShield KnightBeat Performer
2
2
5:45
5:38
2
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
2
2
13:25
12:40
3
StormbladeStormbladeVerdant OracleMarksmanShield Knight
1
1
4:48
4:48
4
StormbladeStormbladeVerdant OracleHeavy GuardianBeat Performer
1
1
11:41
11:41
5
StormbladeStormbladeHeavy GuardianMarksmanBeat Performer
1
1
3:44
3:44
6
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
4:49
4:49
7
Frost MageMarksmanMarksmanShield KnightBeat Performer
1
1
5:53
5:53
8
Twin StrikerTwin StrikerVerdant OracleShield KnightBeat Performer
1
1
8:42
8:42
9
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
4:45
4:45
10
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
1
1
5:31
5:31

A comp is the class set of a run's roster, order-free. 18 distinct comps across 20 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
StormbladeStormblade
+50%
MarksmanMarksman
+33%
Heavy GuardianHeavy Guardian
+20%
Verdant OracleVerdant Oracle
−8%
Shield KnightShield Knight
−20%
Twin StrikerTwin Striker
−20%
Beat PerformerBeat Performer
−43%
Wind KnightWind Knight
−56%

5 of 20 timed runs are in the fast quartile (≤ 5:00). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 20 runs
Healers brought
1 healer
60%
2 healers
40%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.