
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 580 runs#
Comp
Clears
Parties
Median
Best
Share
1
18
6
3:08
2:44
3%
2
17
7
3:27
3:03
3%
3
17
4
3:11
2:49
3%
4
16
5
3:17
2:25
3%
5
13
6
3:23
2:28
2%
6
12
6
3:16
2:49
2%
7
12
2
3:37
2:38
2%
8
12
4
3:27
2:42
2%
9
12
2
2:49
2:39
2%
10
12
7
3:12
2:54
2%
A comp is the class set of a run's roster, order-free. 127 distinct comps across 580 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+25%
+22%
+4%
+4%
+4%
−4%
−8%
−10%
−12%
144 of 568 timed runs are in the fast quartile (≤ 3:01). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
3
2:37
2:31
11
3
3:03
2:46
11
4
3:04
2:36
10
3
3:05
2:41
17
6
3:08
2:44
17
4
3:11
2:49
6
4
3:12
2:58
10
7
3:12
2:54
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 580 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.