
Void - Towering Ruin
Dungeon 5-player Master
Top comps
most-used compositions among 26 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
4
20:12
13:06
19%
2
5
5
16:33
12:39
19%
3
4
3
11:55
11:05
15%
4
3
3
41:45
22:28
12%
5
2
2
54:09
25:18
8%
6
2
2
13:05
10:26
8%
7
1
1
24:08
24:08
4%
8
1
1
46:52
46:52
4%
9
1
1
51:19
51:19
4%
10
1
1
24:25
24:25
4%
A comp is the class set of a run's roster, order-free. 11 distinct comps across 26 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+55%
+33%
+8%
+8%
+6%
−14%
−47%
−100%
7 of 26 timed runs are in the fast quartile (≤ 14:27). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
16:33
12:39
5
4
20:12
13:06
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 26 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.