
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 72 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
5
13:48
6:58
7%
2
5
5
7:23
6:55
7%
3
4
2
8:06
5:53
6%
4
4
4
6:45
5:31
6%
5
4
2
4:52
4:32
6%
6
2
2
10:54
8:08
3%
7
2
2
6:07
6:04
3%
8
2
2
9:14
7:04
3%
9
2
2
13:50
9:32
3%
10
2
2
8:10
6:36
3%
A comp is the class set of a run's roster, order-free. 47 distinct comps across 72 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+31%
+31%
+23%
+23%
+11%
−1%
−12%
−21%
−32%
18 of 71 timed runs are in the fast quartile (≤ 6:57). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
7:23
6:55
5
5
13:48
6:58
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 72 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.