
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 1.7K runs#
Comp
Clears
Parties
Median
Best
Share
1
50
19
2:51
1:36
3%
2
36
26
5:33
2:48
2%
3
35
17
3:45
2:31
2%
4
34
21
5:21
1:58
2%
5
32
18
3:19
1:41
2%
6
28
15
3:50
2:55
2%
7
28
13
3:17
1:57
2%
8
25
14
4:09
2:34
1%
9
25
15
3:44
2:44
1%
10
25
15
4:05
2:34
1%
A comp is the class set of a run's roster, order-free. 238 distinct comps across 1.7K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+9%
+4%
+2%
+2%
+1%
−1%
−2%
−9%
−11%
413 of 1.6K timed runs are in the fast quartile (≤ 3:07). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
16
3
1:39
1:23
7
3
2:06
1:56
10
4
2:18
2:09
5
3
2:32
2:10
13
4
2:37
2:14
17
11
2:40
1:54
6
3
2:47
2:26
43
19
2:51
1:36
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 1.7K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.