Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 10 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
3:40
3:40
2
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
2:34
2:34
3
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
3:23
3:23
4
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
—
—
5
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
1
1
4:43
4:43
6
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
2:25
2:25
7
Wind KnightMarksmanMarksmanShield KnightBeat Performer
1
1
4:41
4:41
8
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
1
1
4:21
4:21
9
Verdant OracleMarksmanMarksmanShield KnightBeat Performer
1
1
3:07
3:07
10
Heavy GuardianMarksmanMarksmanBeat PerformerBeat Performer
1
1
3:21
3:21

A comp is the class set of a run's roster, order-free. 10 distinct comps across 10 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 9.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 10 runs
Healers brought
1 healer
50%
2 healers
50%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.