Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
2
2
3:46
3:29
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
3:25
3:25
3
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
3:47
3:47
4
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
2:28
2:28
5
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
3:20
3:20
6
Frost MageVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
3:05
3:05
7
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
3:34
3:34
8
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
2:27
2:27
9
Wind KnightMarksmanMarksmanShield KnightBeat Performer
1
1
5:08
5:08
10
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
1
1
3:06
3:06

A comp is the class set of a run's roster, order-free. 12 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
54%
2 healers
46%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.