Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 15 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
2
2
3:37
3:16
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
3:47
3:47
3
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
3:26
3:26
4
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
2:01
2:01
5
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
1
1
3:32
3:32
6
StormbladeHeavy GuardianMarksmanMarksmanBeat Performer
1
1
2:32
2:32
7
Frost MageVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
3:20
3:20
8
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
—
—
9
Twin StrikerVerdant OracleShield KnightBeat PerformerBeat Performer
1
1
3:30
3:30
10
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
2:03
2:03

A comp is the class set of a run's roster, order-free. 14 distinct comps across 15 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 14.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 15 runs
Healers brought
1 healer
53%
2 healers
40%
3 healers
7%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.