
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 233 runs#
Comp
Clears
Parties
Median
Best
Share
1
13
2
4:31
3:33
6%
2
8
5
3:27
2:43
3%
3
8
4
3:40
2:48
3%
4
7
1
4:00
3:44
3%
5
6
2
4:08
2:59
3%
6
6
2
3:49
2:50
3%
7
6
2
3:04
2:39
3%
8
5
1
2:55
2:30
2%
9
5
4
3:28
2:44
2%
10
5
3
3:06
3:02
2%
A comp is the class set of a run's roster, order-free. 105 distinct comps across 233 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+29%
+23%
+17%
+1%
−1%
−3%
−11%
−21%
−24%
57 of 224 timed runs are in the fast quartile (≤ 3:07). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
3:06
3:02
8
5
3:27
2:43
5
4
3:28
2:44
8
4
3:40
2:48
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 233 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.