
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 446 runs#
Comp
Clears
Parties
Median
Best
Share
1
16
13
6:22
5:01
4%
2
12
11
6:48
5:34
3%
3
11
9
8:50
4:57
2%
4
10
8
6:42
4:14
2%
5
9
8
6:31
5:20
2%
6
9
7
10:48
5:03
2%
7
9
9
7:07
5:27
2%
8
9
8
7:48
5:59
2%
9
8
7
12:39
5:36
2%
10
8
7
6:21
4:51
2%
A comp is the class set of a run's roster, order-free. 140 distinct comps across 446 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+9%
+5%
+5%
+5%
−2%
−4%
−5%
−8%
−50%
113 of 441 timed runs are in the fast quartile (≤ 6:13). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
6
5:41
4:41
6
5
5:49
4:09
7
7
5:56
4:19
7
6
6:16
4:53
8
7
6:21
4:51
15
13
6:22
5:01
6
5
6:30
4:29
9
8
6:31
5:20
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 446 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.