
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 125 runs#
Comp
Clears
Parties
Median
Best
Share
1
5
5
3:52
2:39
4%
2
5
5
4:53
4:04
4%
3
3
2
6:37
4:18
2%
4
3
3
3:27
3:06
2%
5
3
3
4:20
3:40
2%
6
3
3
3:55
3:45
2%
7
3
3
4:56
3:03
2%
8
3
3
3:06
2:40
2%
9
3
3
3:47
3:09
2%
10
3
3
4:08
3:45
2%
A comp is the class set of a run's roster, order-free. 79 distinct comps across 125 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+14%
+5%
+2%
+1%
−3%
−3%
−4%
−17%
−33%
29 of 116 timed runs are in the fast quartile (≤ 3:37). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
5
3:52
2:39
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 125 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.