
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 52 runs#
Comp
Clears
Parties
Median
Best
Share
1
7
5
7:55
5:58
13%
2
6
5
11:43
9:54
12%
3
6
4
12:39
8:55
12%
4
4
2
10:31
7:58
8%
5
3
2
10:41
10:24
6%
6
3
2
9:30
9:26
6%
7
3
2
9:06
8:05
6%
8
2
1
11:30
11:10
4%
9
2
1
10:00
7:51
4%
10
2
2
24:25
11:07
4%
A comp is the class set of a run's roster, order-free. 24 distinct comps across 52 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+31%
+31%
+18%
+14%
+5%
−9%
−15%
−29%
13 of 51 timed runs are in the fast quartile (≤ 9:28). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
7
5
7:55
5:58
6
5
11:43
9:54
6
4
12:39
8:55
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 52 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.