Sea-Ringed Reef

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeTwin StrikerWind KnightShield KnightBeat Performer
2
2
13:25
12:57
2
StormbladeTwin StrikerTwin StrikerShield KnightBeat Performer
1
1
—
—
3
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
16:35
16:35
4
StormbladeTwin StrikerVerdant OracleShield KnightBeat Performer
1
1
11:15
11:15
5
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
7:36
7:36
6
Frost MageWind KnightVerdant OracleShield KnightBeat Performer
1
1
13:28
13:28
7
Twin StrikerTwin StrikerHeavy GuardianBeat PerformerBeat Performer
1
1
16:45
16:45
8
Twin StrikerWind KnightMarksmanShield KnightBeat Performer
1
1
21:46
21:46
9
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
7:22
7:22
10
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
7:16
7:16

A comp is the class set of a run's roster, order-free. 12 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 12.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
54%
2 healers
46%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.