
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 136 runs#
Comp
Clears
Parties
Median
Best
Share
1
10
4
10:53
6:14
7%
2
9
2
8:21
5:51
7%
3
9
3
9:31
7:34
7%
4
9
3
7:52
5:34
7%
5
8
2
8:36
7:37
6%
6
7
2
13:30
6:07
5%
7
6
2
11:54
8:18
4%
8
6
2
11:23
7:43
4%
9
5
1
13:43
7:29
4%
10
5
1
13:53
7:12
4%
A comp is the class set of a run's roster, order-free. 35 distinct comps across 136 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+136%
+39%
+16%
+12%
+7%
+3%
−18%
−26%
−49%
34 of 134 timed runs are in the fast quartile (≤ 7:48). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
3
7:52
5:34
9
3
9:31
7:34
10
4
10:53
6:14
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 136 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.