
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 49 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
2
7:28
6:45
6%
2
3
3
7:37
6:05
6%
3
2
2
5:53
5:29
4%
4
2
2
8:06
7:36
4%
5
2
2
7:29
6:00
4%
6
2
2
13:43
10:08
4%
7
2
2
5:38
5:36
4%
8
1
1
7:17
7:17
2%
9
1
1
13:16
13:16
2%
10
1
1
6:33
6:33
2%
A comp is the class set of a run's roster, order-free. 40 distinct comps across 49 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+31%
+21%
+15%
+9%
+2%
+1%
−5%
−13%
−100%
12 of 47 timed runs are in the fast quartile (≤ 6:01). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 49 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.