Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 9 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
6:49
6:49
2
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
1
1
5:17
5:17
3
StormbladeTwin StrikerTwin StrikerVerdant OracleHeavy Guardian
1
1
—
—
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
7:09
7:09
5
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
5:41
5:41
6
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
5:04
5:04
7
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
—
—
8
Wind KnightVerdant OracleMarksmanMarksmanShield Knight
1
1
3:49
3:49
9
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
10:58
10:58

A comp is the class set of a run's roster, order-free. 9 distinct comps across 9 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 7.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 9 runs
Healers brought
1 healer
67%
2 healers
33%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.