Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 19 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
2
2
7:00
4:35
2
StormbladeWind KnightVerdant OracleHeavy GuardianBeat Performer
2
2
5:39
4:48
3
StormbladeMarksmanMarksmanShield KnightBeat Performer
1
1
4:56
4:56
4
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
1
1
5:20
5:20
5
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
7:49
7:49
6
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:40
4:40
7
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
5:00
5:00
8
StormbladeVerdant OracleVerdant OracleShield KnightBeat Performer
1
1
6:39
6:39
9
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:16
4:16
10
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
5:15
5:15

A comp is the class set of a run's roster, order-free. 17 distinct comps across 19 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 18.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 19 runs
Healers brought
1 healer
58%
2 healers
37%
3 healers
5%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.