Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 10 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeMarksmanMarksmanShield KnightBeat Performer
1
1
4:28
4:28
2
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
4:24
4:24
3
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
5:05
5:05
4
StormbladeWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
4:32
4:32
5
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:03
4:03
6
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
3:40
3:40
7
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
4:49
4:49
8
Wind KnightVerdant OracleMarksmanMarksmanShield Knight
1
1
3:35
3:35
9
Wind KnightHeavy GuardianMarksmanMarksmanBeat Performer
1
1
10:25
10:25
10
Verdant OracleMarksmanMarksmanShield KnightBeat Performer
1
1
4:21
4:21

A comp is the class set of a run's roster, order-free. 10 distinct comps across 10 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 10.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 10 runs
Healers brought
1 healer
60%
2 healers
40%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.