Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 12 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
3:51
3:51
2
StormbladeFrost MageVerdant OracleMarksmanShield Knight
1
1
10:36
10:36
3
StormbladeFrost MageVerdant OracleHeavy GuardianMarksman
1
1
6:29
6:29
4
StormbladeHeavy GuardianMarksmanMarksmanBeat Performer
1
1
5:24
5:24
5
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
3:43
3:43
6
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
4:55
4:55
7
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
3:21
3:21
8
Wind KnightVerdant OracleMarksmanMarksmanShield Knight
1
1
3:44
3:44
9
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
4:49
4:49
10
Wind KnightHeavy GuardianMarksmanMarksmanBeat Performer
1
1
9:24
9:24

A comp is the class set of a run's roster, order-free. 12 distinct comps across 12 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 12.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 12 runs
Healers brought
1 healer
67%
2 healers
33%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.