Sea-Ringed Reef

Dungeon 5-player Master
Master lvl
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 20 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
2
2
4:17
4:11
2
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
11:17
3:36
3
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
4:12
4:12
4
StormbladeStormbladeHeavy GuardianMarksmanBeat Performer
1
1
3:50
3:50
5
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
3:18
3:18
6
StormbladeWind KnightVerdant OracleShield KnightBeat Performer
1
1
4:33
4:33
7
Frost MageWind KnightMarksmanShield KnightBeat Performer
1
1
6:26
6:26
8
Twin StrikerTwin StrikerVerdant OracleShield KnightBeat Performer
1
1
4:02
4:02
9
Twin StrikerWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
3:43
3:43
10
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
1
1
4:30
4:30

A comp is the class set of a run's roster, order-free. 18 distinct comps across 20 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 19.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 20 runs
Healers brought
1 healer
45%
2 healers
55%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.