
Sea-Ringed Reef
Dungeon 5-player Master
Top comps
most-used compositions among 674 runs#
Comp
Clears
Parties
Median
Best
Share
1
33
7
2:42
1:36
5%
2
17
6
3:01
1:57
3%
3
17
5
3:15
2:31
3%
4
16
4
3:36
2:55
2%
5
16
6
2:31
1:54
2%
6
15
3
2:45
2:05
2%
7
14
1
1:37
1:23
2%
8
14
4
2:39
1:41
2%
9
14
3
3:13
2:10
2%
10
14
6
4:05
2:48
2%
A comp is the class set of a run's roster, order-free. 144 distinct comps across 674 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+16%
+12%
+11%
+5%
−1%
−3%
−6%
−26%
−29%
163 of 634 timed runs are in the fast quartile (≤ 2:34). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
9
3
2:17
2:09
10
4
2:25
1:56
10
4
2:29
2:21
11
6
2:31
1:54
12
3
2:36
2:14
14
4
2:39
1:41
28
7
2:42
1:36
9
5
2:44
1:56
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 674 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.