
Sea-Ringed Reef
Dungeon 5-player Hard
Top comps
most-used compositions among 272 runs#
Comp
Clears
Parties
Median
Best
Share
1
16
2
2:09
1:53
6%
2
14
2
2:38
2:04
5%
3
13
4
2:01
1:28
5%
4
13
1
2:23
2:19
5%
5
11
2
2:15
2:08
4%
6
10
2
1:52
1:37
4%
7
10
2
1:45
1:30
4%
8
10
4
2:23
2:03
4%
9
9
2
2:33
2:06
3%
10
8
1
2:12
1:54
3%
A comp is the class set of a run's roster, order-free. 58 distinct comps across 272 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+37%
+26%
+17%
+10%
−8%
−10%
−14%
−31%
−69%
66 of 264 timed runs are in the fast quartile (≤ 2:05). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
13
4
2:01
1:28
10
4
2:23
2:03
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 272 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.