
Sea-Ringed Reef
Dungeon 5-player Normal
Top comps
most-used compositions among 288 runs#
Comp
Clears
Parties
Median
Best
Share
1
20
4
1:43
1:21
7%
2
16
3
1:52
1:36
6%
3
15
3
1:48
1:22
5%
4
14
4
1:57
1:26
5%
5
12
2
1:45
1:24
4%
6
11
2
1:33
1:29
4%
7
11
3
2:48
2:07
4%
8
10
2
2:21
2:05
3%
9
9
3
1:38
1:31
3%
10
7
2
1:47
1:29
2%
A comp is the class set of a run's roster, order-free. 56 distinct comps across 288 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+80%
+34%
+12%
+6%
+4%
−4%
−7%
−15%
−51%
72 of 277 timed runs are in the fast quartile (≤ 1:39). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
9
3
1:38
1:31
20
4
1:43
1:21
15
3
1:48
1:22
16
3
1:52
1:36
14
4
1:57
1:26
11
3
2:48
2:07
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 288 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.