
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 2.5K runs#
Comp
Clears
Parties
Median
Best
Share
1
114
26
2:59
1:34
5%
2
62
30
3:32
1:54
2%
3
52
22
3:34
2:05
2%
4
44
25
4:00
2:22
2%
5
40
21
4:02
2:13
2%
6
37
18
4:02
2:03
1%
7
36
24
6:09
1:51
1%
8
36
15
5:53
2:32
1%
9
36
21
5:21
1:45
1%
10
35
13
3:48
1:50
1%
A comp is the class set of a run's roster, order-free. 237 distinct comps across 2.5K runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+12%
+10%
+8%
+4%
+3%
+3%
+2%
−7%
−10%
623 of 2.5K timed runs are in the fast quartile (≤ 3:12). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
24
6
2:26
2:04
15
6
2:34
2:15
12
5
2:51
2:04
22
15
2:55
1:53
5
3
2:55
1:47
28
8
2:56
1:56
106
26
2:59
1:34
9
4
3:01
2:50
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 2.5K runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.