
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 16 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
5:42
5:35
13%
2
2
2
3:31
3:04
13%
3
1
1
3:37
3:37
6%
4
1
1
4:31
4:31
6%
5
1
1
4:20
4:20
6%
6
1
1
4:30
4:30
6%
7
1
1
3:41
3:41
6%
8
1
1
4:18
4:18
6%
9
1
1
3:31
3:31
6%
10
1
1
3:50
3:50
6%
A comp is the class set of a run's roster, order-free. 14 distinct comps across 16 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of themNeeds 20 timed runs to say anything — this selection has 16.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 16 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.