Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 16 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeFrost MageHeavy GuardianMarksmanBeat Performer
2
2
5:42
5:35
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
3:31
3:04
3
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
3:37
3:37
4
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
4:31
4:31
5
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
4:20
4:20
6
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
4:30
4:30
7
StormbladeTwin StrikerMarksmanShield KnightBeat Performer
1
1
3:41
3:41
8
StormbladeTwin StrikerShield KnightBeat PerformerBeat Performer
1
1
4:18
4:18
9
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
1
1
3:31
3:31
10
StormbladeWind KnightWind KnightHeavy GuardianBeat Performer
1
1
3:50
3:50

A comp is the class set of a run's roster, order-free. 14 distinct comps across 16 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 16.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 16 runs
Healers brought
1 healer
81%
2 healers
19%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.