Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
2:36
2:36
2
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
4:26
4:26
3
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
3:48
3:48
4
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
4:30
4:30
5
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
1
1
3:08
3:08
6
StormbladeHeavy GuardianMarksmanMarksmanBeat Performer
1
1
3:11
3:11
7
Frost MageFrost MageWind KnightVerdant OracleHeavy Guardian
1
1
3:44
3:44
8
Frost MageTwin StrikerVerdant OracleMarksmanShield Knight
1
1
4:16
4:16
9
Frost MageTwin StrikerVerdant OracleShield KnightBeat Performer
1
1
4:10
4:10
10
Twin StrikerTwin StrikerMarksmanShield KnightBeat Performer
1
1
4:50
4:50

A comp is the class set of a run's roster, order-free. 13 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
92%
2 healers
8%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.