Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 16 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
3:25
3:25
2
StormbladeStormbladeStormbladeShield KnightBeat Performer
1
1
4:02
4:02
3
StormbladeStormbladeFrost MageVerdant OracleHeavy Guardian
1
1
4:37
4:37
4
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
3:39
3:39
5
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
3:42
3:42
6
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
6:20
6:20
7
StormbladeFrost MageTwin StrikerShield KnightBeat Performer
1
1
4:27
4:27
8
StormbladeFrost MageWind KnightHeavy GuardianBeat Performer
1
1
3:40
3:40
9
Frost MageFrost MageWind KnightVerdant OracleHeavy Guardian
1
1
3:42
3:42
10
Frost MageTwin StrikerVerdant OracleMarksmanShield Knight
1
1
3:53
3:53

A comp is the class set of a run's roster, order-free. 16 distinct comps across 16 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 15.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 16 runs
Healers brought
1 healer
94%
2 healers
6%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.