
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 800 runs#
Comp
Clears
Parties
Median
Best
Share
1
76
9
3:00
2:35
10%
2
22
9
3:22
2:41
3%
3
21
5
3:04
2:13
3%
4
20
6
3:27
2:52
3%
5
18
5
3:05
1:43
2%
6
16
4
3:50
2:57
2%
7
14
5
3:15
2:45
2%
8
13
6
3:25
1:46
2%
9
13
7
3:36
2:32
2%
10
12
3
3:26
2:21
2%
A comp is the class set of a run's roster, order-free. 154 distinct comps across 800 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+13%
+13%
+9%
+3%
−4%
−4%
−5%
−10%
−10%
196 of 779 timed runs are in the fast quartile (≤ 3:02). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
5
2:32
2:09
6
4
2:45
2:14
5
3
2:56
2:52
8
3
2:57
1:37
8
3
2:59
1:51
8
5
2:59
2:19
70
9
3:00
2:35
6
4
3:00
2:57
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 800 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.