
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 341 runs#
Comp
Clears
Parties
Median
Best
Share
1
13
10
7:40
6:02
4%
2
13
6
6:09
5:36
4%
3
13
10
6:25
5:29
4%
4
13
7
7:29
5:46
4%
5
11
9
7:12
6:04
3%
6
8
6
6:59
5:16
2%
7
8
7
8:26
5:32
2%
8
8
6
6:07
5:13
2%
9
7
6
8:49
5:31
2%
10
7
6
9:01
7:12
2%
A comp is the class set of a run's roster, order-free. 115 distinct comps across 341 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+17%
+8%
+8%
+5%
+4%
+2%
−2%
−6%
−20%
89 of 338 timed runs are in the fast quartile (≤ 6:11). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
8
6
6:07
5:13
13
6
6:09
5:36
5
3
6:19
5:29
13
10
6:25
5:29
5
5
6:29
5:06
6
4
6:36
5:41
5
4
6:53
5:53
8
6
6:59
5:16
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 341 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.