
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 174 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
6
3:22
2:47
3%
2
5
4
3:27
3:24
3%
3
4
4
3:50
3:39
2%
4
4
4
3:21
2:38
2%
5
4
4
2:51
2:20
2%
6
4
4
4:09
3:36
2%
7
4
4
3:49
3:26
2%
8
3
3
3:47
3:27
2%
9
3
3
3:47
2:28
2%
10
3
3
4:43
3:17
2%
A comp is the class set of a run's roster, order-free. 103 distinct comps across 174 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+53%
+22%
+20%
+14%
−6%
−7%
−9%
−16%
−48%
44 of 173 timed runs are in the fast quartile (≤ 3:20). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
6
6
3:22
2:47
5
4
3:27
3:24
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 174 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.