Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 11 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
4
1
18:45
9:09
2
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
2
1
8:21
8:11
3
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
8:43
8:43
4
StormbladeWind KnightMarksmanShield KnightBeat Performer
1
1
1:12:21
1:12:21
5
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
31:01
31:01
6
Twin StrikerWind KnightVerdant OracleShield KnightBeat Performer
1
1
15:35
15:35
7
Twin StrikerVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
53:21
53:21

A comp is the class set of a run's roster, order-free. 7 distinct comps across 11 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 11.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 4.

Role mix

what parties actually bring · 11 runs
Healers brought
1 healer
64%
2 healers
36%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.