Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 5 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeWind KnightShield KnightBeat Performer
1
1
31:51
31:51
2
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
9:48
9:48
3
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
17:56
17:56
4
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
1
1
8:45
8:45
5
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
8:31
8:31

A comp is the class set of a run's roster, order-free. 5 distinct comps across 5 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 5.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 5 runs
Healers brought
1 healer
60%
2 healers
40%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.