Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 8 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
30:01
6:41
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
1
1
20:15
20:15
3
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
26:23
26:23
4
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
1
1
7:50
7:50
5
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
6:49
6:49
6
Twin StrikerWind KnightShield KnightBeat PerformerBeat Performer
1
1
27:36
27:36
7
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
7:49
7:49

A comp is the class set of a run's roster, order-free. 7 distinct comps across 8 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 8.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 8 runs
Healers brought
1 healer
50%
2 healers
50%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.