Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 33 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Heavy GuardianMarksmanMarksmanMarksmanBeat Performer
6
1
10:04
8:06
2
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
4
2
6:25
5:46
3
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
3
1
10:04
8:53
4
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
3
1
6:56
6:11
5
StormbladeWind KnightVerdant OracleHeavy GuardianMarksman
3
1
7:36
6:17
6
Twin StrikerVerdant OracleMarksmanMarksmanShield Knight
3
1
8:43
5:46
7
StormbladeStormbladeVerdant OracleMarksmanShield Knight
2
1
8:57
8:37
8
StormbladeWind KnightHeavy GuardianMarksmanBeat Performer
2
1
6:57
5:36
9
StormbladeWind KnightWind KnightShield KnightBeat Performer
1
1
8:46
8:46
10
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
37:42
37:42

A comp is the class set of a run's roster, order-free. 15 distinct comps across 33 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Wind KnightWind Knight
+33%
MarksmanMarksman
+27%
Verdant OracleVerdant Oracle
+22%
Twin StrikerTwin Striker
+20%
Shield KnightShield Knight
+18%
Beat PerformerBeat Performer
+7%
StormbladeStormblade
−6%
Heavy GuardianHeavy Guardian
−20%

8 of 32 timed runs are in the fast quartile (≤ 6:29). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 5.

Role mix

what parties actually bring · 33 runs
Healers brought
1 healer
82%
2 healers
18%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.