
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 32 runs#
Comp
Clears
Parties
Median
Best
Share
1
6
1
10:04
8:06
19%
2
4
2
6:25
5:46
13%
3
3
1
10:04
8:53
9%
4
3
1
6:56
6:11
9%
5
3
1
7:36
6:17
9%
6
3
1
8:43
5:46
9%
7
2
1
8:57
8:37
6%
8
2
1
6:57
5:36
6%
9
1
1
8:46
8:46
3%
10
1
1
37:42
37:42
3%
A comp is the class set of a run's roster, order-free. 14 distinct comps across 32 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+38%
+23%
+21%
+18%
+16%
+11%
−9%
−22%
8 of 31 timed runs are in the fast quartile (≤ 6:25). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 5.
Role mix
what parties actually bring · 32 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.