
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 48 runs#
Comp
Clears
Parties
Median
Best
Share
1
4
4
7:18
5:24
8%
2
4
4
7:59
5:39
8%
3
4
4
8:55
6:06
8%
4
3
3
7:26
6:52
6%
5
3
3
9:15
7:55
6%
6
3
2
5:16
4:47
6%
7
2
2
6:15
5:56
4%
8
2
2
6:21
6:17
4%
9
2
2
9:56
9:33
4%
10
1
1
5:58
5:58
2%
A comp is the class set of a run's roster, order-free. 30 distinct comps across 48 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+65%
+8%
+0%
−5%
−11%
−16%
−17%
−35%
12 of 48 timed runs are in the fast quartile (≤ 6:16). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 4.
Role mix
what parties actually bring · 48 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.