Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 48 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
4
4
7:18
5:24
2
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
4
4
7:59
5:39
3
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
4
4
8:55
6:06
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
3
3
7:26
6:52
5
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
3
3
9:15
7:55
6
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
3
2
5:16
4:47
7
StormbladeMarksmanMarksmanShield KnightBeat Performer
2
2
6:15
5:56
8
StormbladeHeavy GuardianMarksmanBeat PerformerBeat Performer
2
2
6:21
6:17
9
Wind KnightWind KnightVerdant OracleHeavy GuardianBeat Performer
2
2
9:56
9:33
10
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
5:58
5:58

A comp is the class set of a run's roster, order-free. 30 distinct comps across 48 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Shield KnightShield Knight
+65%
MarksmanMarksman
+8%
Beat PerformerBeat Performer
+0%
Twin StrikerTwin Striker
−5%
StormbladeStormblade
−11%
Wind KnightWind Knight
−16%
Verdant OracleVerdant Oracle
−17%
Heavy GuardianHeavy Guardian
−35%

12 of 48 timed runs are in the fast quartile (≤ 6:16). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 4.

Role mix

what parties actually bring · 48 runs
Healers brought
1 healer
56%
2 healers
44%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.