Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 50 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeMarksmanMarksmanShield KnightBeat Performer
2
2
5:58
5:39
2
StormbladeStormbladeVerdant OracleShield KnightBeat Performer
2
2
8:46
7:17
3
StormbladeTwin StrikerMarksmanShield KnightBeat Performer
2
2
8:41
8:41
4
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
2
2
18:04
6:57
5
StormbladeVerdant OracleMarksmanShield KnightBeat Performer
2
2
10:56
7:27
6
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
2
7:02
7:01
7
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
2
2
7:48
7:35
8
Wind KnightMarksmanShield KnightBeat PerformerBeat Performer
2
2
6:25
6:08
9
Wind KnightVerdant OracleHeavy GuardianMarksmanBeat Performer
2
2
6:25
5:45
10
Verdant OracleMarksmanMarksmanShield KnightBeat Performer
2
2
6:35
5:11

A comp is the class set of a run's roster, order-free. 40 distinct comps across 50 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Frost MageFrost Mage
+71%
Beat PerformerBeat Performer
+30%
Heavy GuardianHeavy Guardian
+14%
Wind KnightWind Knight
+7%
MarksmanMarksman
+0%
StormbladeStormblade
−8%
Shield KnightShield Knight
−9%
Twin StrikerTwin Striker
−16%
Verdant OracleVerdant Oracle
−31%

12 of 48 timed runs are in the fast quartile (≤ 6:33). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 50 runs
Healers brought
1 healer
50%
2 healers
48%
3 healers
2%
Tanks brought
1 tank
98%
2 tanks
2%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.