
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 50 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
5:58
5:39
4%
2
2
2
8:46
7:17
4%
3
2
2
8:41
8:41
4%
4
2
2
18:04
6:57
4%
5
2
2
10:56
7:27
4%
6
2
2
7:02
7:01
4%
7
2
2
7:48
7:35
4%
8
2
2
6:25
6:08
4%
9
2
2
6:25
5:45
4%
10
2
2
6:35
5:11
4%
A comp is the class set of a run's roster, order-free. 40 distinct comps across 50 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+71%
+30%
+14%
+7%
+0%
−8%
−9%
−16%
−31%
12 of 48 timed runs are in the fast quartile (≤ 6:33). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 50 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.