Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
StormbladeStormbladeFrost MageShield KnightBeat Performer
1
1
7:49
7:49
2
StormbladeStormbladeTwin StrikerShield KnightBeat Performer
1
1
15:23
15:23
3
StormbladeStormbladeWind KnightVerdant OracleHeavy Guardian
1
1
8:46
8:46
4
StormbladeTwin StrikerVerdant OracleHeavy GuardianMarksman
1
1
6:12
6:12
5
StormbladeWind KnightVerdant OracleHeavy GuardianMarksman
1
1
12:29
12:29
6
StormbladeVerdant OracleMarksmanMarksmanShield Knight
1
1
25:57
25:57
7
StormbladeVerdant OracleHeavy GuardianMarksmanBeat Performer
1
1
6:19
6:19
8
Frost MageMarksmanMarksmanShield KnightBeat Performer
1
1
5:29
5:29
9
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
7:00
7:00
10
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
5:38
5:38

A comp is the class set of a run's roster, order-free. 13 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 1.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
69%
2 healers
31%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.